Wednesday, February 23, 2011
Students Use iPads to Study Shakespeare
CSM's Digital citizenship curriculum targets fourth and fifth graders
Study Examines Impact of Digital Media on Youth Civic Participation
Sunday, February 20, 2011
From 'Gatsby' to Dante, Great Literature Gets the Video Game Treatment
Thursday, February 17, 2011
Technology and Schools: Should We Add More or Pull the Plug?
Friday, February 11, 2011
Archive of ASCD February 9 Media Literacy Webinar
Thursday, February 10, 2011
Report: Game-based learning 2-3 years to mainstream adoption
Thursday,February 10, the New Media Consortium (NMC) and EDUCAUSE Learning Initiative (ELI) jointly released the 2011 Horizon Report. This eighth edition conveys annual findings from the NMC’s Horizon Project, an ongoing research project designed to identify and describe emerging technologies likely to have an impact on learning, teaching and creative inquiry in higher education. Six emerging technologies are recognized across three adoption horizons over the next one to five years, giving campus leaders and practitioners a valuable guide for discussion and planning.
Friday, February 4, 2011
DVD Set Pulls Back The Curtain on The Making of A Classic Shakespeare Production
"Discovering Hamlet" is a one-hour documentary (included in a 2 DVD set from Athena Learning) about the 1988 production of the classic Shakespeare play, starring Kenneth Branagh and directed by Derek Jacobi, with Patrick Stewart narrating. The filmmakers follow four weeks of rehearsal with an up-close look at how the cast members tackle their iconic parts. The DVD includes three hours of extras, including an in-depth interview with Jacobi and background details about the Danish prince.
Wednesday, February 2, 2011
National Research Indicates Lack of Technology Infrastructure in Classrooms
Tuesday, February 1, 2011
Meet BiblioBouts, an online sourcing game for academia that offers lessons on media literacy
Karen Markey had a fairly straightforward idea: Teach students to steer clear of unreliable sources of information through the use of a game. What the University of Michigan professor wants her students to focus on navigating is academic research. But instead of citing credible references on the rise of the Medici family, what if we could apply a similar game to distinguishing the credibility of news sources? “The problem is today’s students still don’t know where to go for authoritative, good information that is trustworthy,” said Markey. “But they sure do know how to go to the web.” If we swapped out “students” for “readers,” you’d have the basis of an argument for media literacy and the importance of finding a way for readers (and journalists themselves) to find good information. The game Markey created, BiblioBouts, could potentially be an example to educators, j-schools or nonprofits on how to teach media literacy. Details here.