Tuesday, May 28, 2013

Teaching Gatsby, The New Film & Its Oscar Chances

If an Oscar prediction can be made this far in advance, I'm going to go out-on-a-limb and predict that Baz Luhrmann's The Great Gatsby will certainly receive nominations for both production (set) design as well as costumes. It may also garner wins as well. Time will tell. Read my review and more here.

Tuesday, May 21, 2013

Graphic Novels Add Value to K-12 Student Learning (Study)

Graphic novels may have a place in the classroom as an alternative form of literature, according to researchers. Read the study here.

Friday, May 10, 2013

Three Resources for Digital Learning/Citizenship & 21st Century Skills

Get the Facts!
This wiki provides
digital citizenship curricula and professional development resources for adults working with K–12 students on digital citizenship.
The site explains “digital citizenship” and presents integrated lessons, aligned to the Common Core standards, for using technology safely, responsibly, critically, productively and civically (contributing to the digital society).

The site also includes ideas, resources and workshops targeted to different members of the school community—students, teachers, librarians, administrators, tech specialists, parents and those with special needs.

The Resources section is organized according to the following categories: Organizations, General Websites, Standards, Curriculum, Civic Engagement, Cybersafety, Cyberbullying, Intellectual Property (Plagiarism, Copyright), Intellectual Freedom (and Privacy), Critical Thinking, Literacies (Information, Media, Visual), Instruction, Lessons and Learning Activities, and Tools.

A six-module online tutorial offers advice on using the wiki.

Know the Villains!

Own Your Space is a free, 16-chapter ebook designed to educate ‘tweens and teens about protecting themselves and their “stuff” online.
Each chapter goes into great detail explaining the technical threats that students’ computers face online as well as the personal threats to data that students can face online. For example, in the first chapter students learn about different types of malware and the importance of installing security patches to prevent malware infections. The fourteenth chapter explains the differences between secured and unsecured wireless networks, the potential dangers of an unsecured network, and how to lock down a network.
The ebook is provided free of charge on Microsoft’s website. You can download the entire ebook or individual chapters appropriate for your students.

Draw the Line!

A Thin Line is a digital safety education resource produced by MTV, in collaboration with other media partners, to educate teenagers and young adults about the possible repercussions of their digital activities.
A Thin Line offers a series of fact sheets about topics such as sexting, digital spying, excessive text messaging and instant messaging, and cruelty. The site gives students advice on how to recognize those behaviors and their dangers, and how to protect their digital identity. Students can also take a short quiz to practice identifying risky digital behaviors. A Thin Line is accessible in English and Spanish.


Tuesday, May 7, 2013

Toolkit: Digital & Media Literacy Education A Teacher's Guide

This guide, in the form of a free PDF, has been produced as part of the project Virtual Stages Against Violence (VSAV), which can be framed within the conceptual and methodological horizon of media literacy.

Aimed at teachers and educators, the guide constitutes the
Toolkit of the project and contains five units with a series of educational activities about the topics and problems already dealt with in both the online game and the theatre plays. As the whole project does, these activities aim at developing an increased awareness among young people of both the risks and opportunities of digital media and online communication.

The
Toolkit offers innovative and participatory methods to support, integrate and enrich the work carried out by educational institutions such as schools. The chosen education tools aim primarily to an active acquisition of skills and not just an acquisition of knowledge. The Toolkit is therefore a valuable complement to develop educational activities, raised more effective as being part of a creative, interactive and transversal learning experience.