Showing posts with label "role playing game" "21st century skills". Show all posts
Showing posts with label "role playing game" "21st century skills". Show all posts

Monday, November 16, 2009

Virtual Communities: The WoW Factor (THE Journal)

The online role-playing game WORLD OF WARCRAFT serves many purposes for one daring group of educators, according to this piece in the current issue (November/December 2009) of T.H.E. JOURNAL. The game is part networking, part idea sharing, part academic inquiry--and a total thrill ride.